The Far Shore (Minimal Spoilers)
Jump to navigation
Jump to search
The Far Shore is the first area of the game, and also serve as the setting of the tutorial.
Enemies
Name | Mode | Notes | ||
---|---|---|---|---|
Mung | Normal | |||
Mud Lung | Normal | |||
Mungie | Normal | Doesn't appear naturally, spawned by Mungling Mud Lungs and Mobius, the later being an altered version (see Unclassified). | ||
Fla Ming Goa | Normal | |||
Goa | Normal | Doesn't appear naturally, spawned by Fla Ming Goas. | ||
Keko | Normal | |||
Flarb | Normal | |||
Flarblet | Normal | |||
Waning Jumbleguts | Normal | |||
Clotted Jumbleguts | Normal | |||
Hollowing Jumbleguts | Normal | Extremely rare in the Far Shore. | ||
Flummoxing Jumbleguts | Normal | Extremely rare in the Far Shore. | ||
Spitfire Spoggle | Normal | |||
Ruminating Spoggle | Normal | |||
Writhing Spoggle | Normal | Extremely rare in the Far Shore. | ||
Resonant Spoggle | Normal | Extremely rare in the Far Shore. | ||
Mungling Mud Lung | Hard | |||
Wringle | Hard | |||
Voboola | Hard | |||
Kekastle | Hard |
Bosses
Name | Title | Mode | ||
---|---|---|---|---|
Roids | The Juggernaut | Normal | ||
Hickory | The Fire and the Flames | Normal | ||
Mobius | The Widower | Normal | ||
Trigger Fingers | The Coward | Hard |
Party Members
Name | Title | Mode | Unlock Requirement(s) | |
---|---|---|---|---|
Boyle | The Veteran | Tutorial | Speak to Boyle in the Tutorial. | |
Hans | The Severed | Tutorial | Speak to Hans in the Tutorial. | |
Anton | The Gambler | Normal | Pay Anton 10 coins. This is cumulative between runs. | |
Splig | The Conjoined | Normal | Abandon or get a party member killed before speaking to Splig in The Far Shore. | |
Pearl | The Glutton | Normal | Complete 40 combat encounters after speaking to Markus and then speak to Pearl. This is cumulative between runs. | |
Thype | The Trickster | Normal | Murder Roids, both Hickorys, Mobius and Trigger Fingers and then speak to Thype. This is cumulative between runs. | |
Burnout | The Sadist | Normal | Choose the correct dialogue options when speaking to him. | |
Fennec | The Impaled | Normal | Choose the correct dialogue options when speaking to him. | |
Griffin | The Naked | Hard | Complete 3 combat encounters without anyone taking any damage and then speak to Griffin. | |
Arnold | The Failure | Hard | Speak to Arnold while in hard mode. Choose to not make fun of Arnold. | |
Dimitri | The Incinerated | Hard | Speak to an interactable campfire. |
Flavor NPCs
These characters are mere encounters, who are only there to exchange a few lines of dialogue, before returning to the oblivion of Purgatory.
Lore
- The first area encountered during the game. The Far Shore as the name implies is a large shore around an ocean called the "Maelstrom", you can see this Ocean in the background during the Mobius boss fight. The Far shore seems to be the place where most of the humans decided to hang around, seen by the large number of NPC's you encounter there, most likely due to the fact that compared to the Orpheum it is relatively peaceful. The "sand" in the far shore is mostly people, just kinda reduced to sand by erosion, and the various "rocks" you see are sort of like a living stone. It shapes itself roughly into what nearby things are thinking about, which results in mostly skulls/bones. This is why far away rocks in combat are more abstract as they are in a more relaxed state because there isn't much nearby. The cactuses are a sort of feedback loop that stuck, someone was thinking about cactuses a long time ago which caused the rocks to become cactuses which caused people to see that and keep thinking about cactuses and now the process won't stop.
- The water of The Maelstrom is said to be “goopy.” [1]The exact consistency of the water is variable, at the surface level it is similar to that of watered-down maple syrup but it gets thicker the deeper you go.[2]