Effects (Minimal Spoilers)
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Status Effects
Field Effects
Name | Description | ||||
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Constricted | Prevents all movement.
Other party members may swap places with constricted party members. Constricted is reduced by 1 each turn.
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On Fire | Receive 3-6 indirect damage on turn end if on fire.
1 Fire is lost at the end of each turn. Performing an action in the same location as a Fire will decrease the present Fire by 1.
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Shield | Each point of Shield negates a point of direct damage received.
An equivalent amount of shield is lost for damage negated. Half of the total shield is lost at the start of each turn.
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Passive Effects
Name | Description | ||
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Focus | Upon killing an enemy with this party member apply Focused to this party member. | ||
Skittish | Upon performing an ability this party member/enemy will move to the left or right. | ||
Slippery | Upon receiving direct damage this party member/enemy will move to the left or right. | ||
Decay | Upon death this enemy has a percentage change of decaying into another enemy. | ||
Parental | This enemy is a parent and will perform additional actions in retribution if an Infantile enemy is directly damaged. | ||
Infantile | This enemy is an infant and will trigger Parental enemies to perform additional actions in retribution upon receiving direct damage. | ||
Unstable | Upon receiving direct damage this party member/enemy will randomize all stored Pigment. | ||
Constricting | At the beginning of each turn this party member/enemy will inflict Constricted to the opposing position. | ||
Formless | Upon receiving direct damage this enemy will randomize 1 of its upcoming abilities. | ||
Pure | This party member's/enemy's health colour cannot be changed under any circumstance. | ||
Absorb | Upon death this party member/enemy will consume all Pigment of it's health colour. | ||
Forgetful | This enemy cannot repeat any of its abilities until it has performed all of them. Forgetful selects abilities randomly, but follows a set pattern to avoid repetition. Click 'expand' to view a diagram. |
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Withering | If all remaining party members/enemies also have withering, this party member/enemy will immediately die upon any other party members/enemies dying. | ||
Overexert | Dealing damage to this enemy greater than a certain threshold will cancel one of its upcoming abilities. | ||
Multi Attack | This enemy will perform multiple attacks each turn. | ||
Obscured | This enemy's abilities are hidden in the timeline. | ||
Confusion | This party member/enemy is hiding the entire timeline. | ||
Fleeting | This party member/enemy will flee after a set amount of turns. | ||
Dying | This party member/enemy cannot be healed under any circumstance. | ||
Inferno | This party member/enemy will inflict 1 Fire to their current position at the beginning of each turn. | ||
Enfeebled | This party member/enemy receives double direct damage. | ||
Two-Faced | Upon receiving direct damage this party member/enemy will change its health colour from red to blue or vice versa. | ||
Pigment Essence | Unlocks the ability to change the colour of lucky pigment generated through a button below the lucky pigment icon. (Each color has a different version of the passive, Splig allows you to cycle between them all) | ||
Catalyst | Direct damage dealt to this party member/enemy will also be dealt to all Linked party members/enemies. | ||
Bonus Attack | This enemy will perform an additional ability each turn, this ability is set and not randomly selected. | ||
Anchored | This enemy cannot be moved under any circumstance. | ||
Delicate | If the wrong Pigment is used while performing an ability all self healing is negated. | ||
Parasitism | Increases the damage received by 5% per point of Parasite. Parasite will decrease by the original unmutliplied damage amount. Parasite will remove 0-3 health from this enemies at the end of every turn and convert it into more Parasite. | ||
Mutualism | Mutualism will block incoming direct damage by each parasite point on this party member. Parasite will heal 0-2 health to this party member at the end of every turn in exchange of its own Parasite health. | ||
Leaky | Upon receiving damage this party member/enemy produces an additional Pigment. | ||
Fatalism | This being is the Messiah and as such it's fate is protected by forces above and below. | ||
Martyrdom | This being dies for the sins of a forgotten people. | ||
Panic Attack | If Arnold receives any kind of damage, he will lose all gained damage and healing bonuses. Once a loser, always a loser. | ||
Transfusion | Upon death, transfer health colour to all non-Pure enemies. | ||
Abomination | This enemy will perform an additional attack for every turn it remains alive, this effect is not capped. | ||
Bone Spurs | Upon receiving direct damage this party member or enemy will deal indirect damage to the Opposing enemy equivalent to their current amount of Bone Spurs. | ||
Infestation | This enemy or party member increases the amount of damage dealt by other enemies or party members with infestation by 1 for each point of infestation this enemy or party member currently has. |